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Shadow of the tomb raider pc
Shadow of the tomb raider pc









In practice it means that the relatively static or scripted foliage movement that we’d see in the console versions are replaced with leaves that dynamically shift around Lara’s movement.

#SHADOW OF THE TOMB RAIDER PC PC#

Dynamic foliage was one of the big additions to the PC version of Rise, and we see it further refined in Shadow of the Tomb Raider. While I don’t have a 2080 variety of card (yet!) to test it with, my capture with the 1080Ti below in 4K is something to behold.Īs you can see, the Yucatan Peninsula provides a lot of amazing environments to bring immersive foliage to life. For me, a lot of that came from the technical advancements the team brought to the table with RTX.

shadow of the tomb raider pc

Kay and I both went hands-on with the game at E3 and came away very impressed, so it was no surprise to see the game pick up a win for Best Adventure Game. I don’t want to rehash Nathan Anstadt’s excellent review on the Xbox One, or Abram Buehner’s own impressions from the PlayStation 4 version of the game, but instead focus on the technical aspects that make the PC version of this game special. Now, as Eidos Montreal takes the reigns with the launch of Shadow of the Tomb Raider, I’m starting to even wonder if my 1080Ti is enough to power their most recent gorgeous creation. you can read my writeup on Rise here) to bring it to life, and was generally my go-to game to benchmark any new builds. The game looked gorgeous, utilized a ton of amazing technology (Hardware tessellation, HBAO+, etc.

shadow of the tomb raider pc shadow of the tomb raider pc

The team at Crystal Dynamics and Nixxes created something pretty special with Rise of the Tomb Raider.









Shadow of the tomb raider pc